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A use case diagram [1] is a graphical depiction of a user's possible interactions with a system. A use case diagram shows various use cases and different types of users the system has and will often be accompanied by other types of diagrams as well. The use cases are represented by either circles or ellipses. The actors are often shown as stick ...
For example, data may be modeled by ER diagrams, and behaviors by flow charts or structure charts. Common models used in OOA are use cases and object models. Use cases describe scenarios for standard domain functions that the system must accomplish. Object models describe the names, class relations (e.g. Circle is a subclass of Shape ...
A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...
UML diagrams used to represent the physical view include the deployment diagram. [2] Scenarios: The description of an architecture is illustrated using a small set of use cases, or scenarios, which become a fifth view. The scenarios describe sequences of interactions between objects and between processes.
Use Case diagrams represent a set of Use Cases, which are textual descriptions of how an actor achieves the goal of a use case. for Example Customer Places Order. ArchiMate : ArchiMate is an open and independent enterprise architecture modeling language to support the description, analysis and visualization of architecture within and across ...
Use case analysis usually starts by drawing use case diagrams. For agile development, a requirement model of many UML diagrams depicting use cases plus some textual descriptions, notes, or use case briefs would be very lightweight and just enough for small or easy project use. As good complements to use case texts, the visual diagram ...
The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.
Communication diagram; Interaction overview diagram; Timing diagram; A Communication diagram models the interactions between objects or parts in terms of sequenced messages. Communication diagrams represent a combination of information taken from Class, Sequence, and Use Case Diagrams describing both the static structure and dynamic behavior of ...