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  2. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    The logical data model of vector graphics is based on the mathematics of coordinate geometry, in which shapes are defined as a set of points in a two- or three-dimensional cartesian coordinate system, as p = (x, y) or p = (x, y, z).

  3. Data model (GIS) - Wikipedia

    en.wikipedia.org/wiki/Data_model_(GIS)

    For example, a data model for a city would include a list of data layers to be included (e.g., roads, buildings, parcels, zoning), with each being specified with the type of generic spatial data model being used (e.g. raster or vector), choices of parameters such as coordinate system, and its attribute columns.

  4. GIS file format - Wikipedia

    en.wikipedia.org/wiki/GIS_file_format

    Vector data can be displayed as vector graphics used on traditional maps, whereas raster data will appear as an image that may have a blocky appearance for object boundaries. (depending on the resolution of the raster file). Vector data can be easier to register, scale, and re-project, which can simplify combining vector layers from different ...

  5. Georelational data model - Wikipedia

    en.wikipedia.org/wiki/Georelational_data_model

    A georelational data model is a geographic data model that represents geographic features as an interrelated set of spatial and attribute data. The georelational model was the dominant form of vector file format during the 1980s and 1990s, including the Esri coverage and Shapefile. [1]

  6. SVG - Wikipedia

    en.wikipedia.org/wiki/SVG

    Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, and similarly, 3D may use some 2D rendering techniques.

  8. GDAL - Wikipedia

    en.wikipedia.org/wiki/GDAL

    The Geospatial Data Abstraction Library (GDAL) is a computer software library for reading and writing raster and vector geospatial data formats (e.g. shapefile), and is released under the permissive X/MIT style free software license by the Open Source Geospatial Foundation.

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching