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Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Now, Norwegian educational gaming company Kahoot -- the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) -- has raised a new round of ...
In 2010 the website www.computerbasedmath.org was set up to start developing a new curriculum and interactive digital learning materials to support it. It holds an annual conference. In February 2013, Estonia announced that it would be piloting a Computer-Based Math developed statistics course [9] [10] [11] in cooperation with the University of ...
Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2]
Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications; Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning; Mathspace, a similar program for students aged 7-18, founded in Australia in 2010; Sokikom, a team-based math learning game
Project Mathematics! (stylized as Project MATHEMATICS!), is a series of educational video modules and accompanying workbooks for teachers, developed at the California Institute of Technology to help teach basic principles of mathematics to high school students. [1] In 2017, the entire series of videos was made available on YouTube.
As one of the earliest languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, object-oriented programming and the self-hosting compiler, all of which are useful for learning computer science. The name LISP derives from "List Processing language."
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).