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Elements of a pocket television CRT: (1) Recessed Screen, (2) Electron Beam, (3) Electron Gun. These devices often have stereo 1⁄8 inch (3.5 mm) phono plugs for composite video-analog mono audio relay to serve them as composite monitors; also, some models have mono 3.5 mm jacks for the broadcast signal that is usually relayed via F connector or Belling-Lee connector on standard television ...
Panasonic HDC-SD100 camcorder. The HDC-SD100 and the HDC-HS100, released in 2008, signified Panasonic's switch from CCD to CMOS technology. Traditionally for Panasonic, these camcorders used a 3-sensor setup, which was called 3MOS. As in the previous generations, the 1/6-inch sensors used pixel-shift technology, having 520,000 effective pixels ...
1950s TV Remote by Motorola SABA corded TV remote. One of the first remote intended to control a television was developed by Zenith Radio Corporation in 1950. The remote, called Lazy Bones, [15] was connected to the television by a wire. A wireless remote control, the Flash-Matic, [15] [16] was developed in 1955 by Eugene Polley.
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
I/O processor interconnection: remote procedure call over a serial link, DMA controller for bulk transfer Main RDRAM memory bus. Bandwidth: 3.2 GB/s; Graphics interface (GIF), DMA channel that connects the EE CPU to the GS ("Graphics Synthesizer") co-processor.
In its stock configuration, the Senior Partner weighs 31 pounds (14 kg) and measures 19.75 by 13.5 by 8.25 inches (50.2 by 34.3 by 21.0 cm). [1] Its monochrome, green-phosphor cathode-ray tube display measures nine inches diagonally and supports the CGA video mode for IBM PCs and compatibles, displaying text at up to 80 columns by 25 rows and graphics up to 640 by 200 pixels.
Ken Kutaragi recounted the designing of the controller: . In development, we simulated every possible joypad situation. We imagined what it would be like to have to continually put the pad down while mapping a game, or playing while lying on the floor, and many other cases.
In order for the light beam to be received by the monitor, the remote control had to be directed towards one of the four photocells. The system responded to full-spectrum light so it could be activated or interfered with by other light sources including indoor light bulbs and the sun. Despite these defects, the Flash-matic remained in high demand.