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Cinders also offers a lot of new weapons, particularly weapons from the old game. I eventually was a Paladin fully decked out in heavy armor, wielding a Grant or a Greatshield with a Blunt Sunlight Sword (yes you can infuse unique weapons in this, and buff them too.) There are also about 500 new rings to find and use with your build.
I've dragged both cinders files from main/model folders into the game directory aswell as the setup files. I've also downloaded the rolled back exe and replaced the normal exe with that. Every time I launch the game for the first time it crashes with every subsequent launch afterward crashing randomly after 5-10 minutes of gameplay.
But Cinders kills that idea by giving you massive FP regen and throwing consumable healing items at you. Instead of trying your best on each enemy, you can just walk in and tank damage while spamming attacks without any skill or decision making then heal up afterwards.
Cinders imo is still top but convergence is like very short below cinders. Give it 1 more year of updating and I can easily see it dethrone cinders. So, I would recommend you check this one first as it does not change the game that much as cinders does, but you will 100% still enjoy it
Cinders development is now paused, there are only minor fixes and changes being added to the playtest by notable community members on Github. A update may come when enough of these minor fixes have pilled up, or if development resumes.
We've both platinumed DS3 on PS4 and got the PC version of the game solely to try it again with the Cinders mod. Having the Cinders main page talking about using passcode to join up with other mod players and also talking about softbans makes it seem like the multi-player functionality is working correctly.
I think Cinders tries really hard to be Sandbox DS3 and end up adding so much stuff that it can easily scare off some players. At least for now they seem to have slowed down in updates because some time ago they would just completely change the game in a single update without any care of breaking items.
Cinders focuses on experimentation and try different things to add tons of new stuff and mechanics, and fixing a lot of issues vanilla has while still remaining "Dark Souls 3", that's why some people consider it an enhanced Scholar of the First Sin for DS3.
Bosses can pose more challenge with strength builds though because you leave yourself more open after attacks and stamina management is a bit harder in cinders than it is in vanilla. You can get a relatively small mace or axe or a straight sword and infuse it with a blunt gem and use it only for boss fights to make things easier, if large ...
As far as melee experience goes, I liked Cinders more, however, for casters the amount of new stuff Convergence adds is just staggering. Ashes is also good but it has the least amount of PvE changes of the three (which is understandable, seeing as it is mostly a PvP mod).