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  2. Rack-O - Wikipedia

    en.wikipedia.org/wiki/Rack-O

    Other players receive 5 points for each card they have in ascending order, starting at slot #1 and ending when the sequence breaks. The first player to score 500 points wins the game. An optional scoring system is "Bonus Rack-O", which awards extra points to the winner of the hand for having a sequence of consecutive numbers (such as 7, 8, 9).

  3. Ninety-nine (addition card game) - Wikipedia

    en.wikipedia.org/wiki/Ninety-nine_(addition_card...

    If you are forced to play a high-value card, prefer to throw out a King in favor of keeping a 4 or 10 in reserve. Most valuable: 4. Playing 4 (reversal) when the score is 99 buys you the most number of turns until you have to confront the 99 score; Strategy for the bold move ("the short game" where you play a 99 value card on the first hand)

  4. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  5. Concentration (card game) - Wikipedia

    en.wikipedia.org/wiki/Concentration_(card_game)

    If a remaining unknown card is chosen randomly, there is a 1/(t−1−n) chance of getting a match, but also a n/(t−1−n) chance of providing opponents with the information needed to make a match. [5] There are some exceptions to this rule that apply on the fringe cases, where n = 0 or 1 or towards the end of the game. Concentration (card game)

  6. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [ 4 ] The organization produces short video lessons. [ 5 ]

  7. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.

  8. A College Student Just Solved a Notoriously Impossible Math ...

    www.aol.com/college-student-just-solved...

    A college student just solved a seemingly paradoxical math problem—and the answer came from an incredibly unlikely place. Skip to main content. 24/7 Help. For premium support please call: 800 ...

  9. Card game - Wikipedia

    en.wikipedia.org/wiki/Card_game

    The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.