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  2. List of phonics programs - Wikipedia

    en.wikipedia.org/wiki/List_of_phonics_programs

    Open Court Reading; name changed to "Imagine It!" in 2008; Orton-Gillingham; Phono-graphix (1993) – developed by Carmen and Geoffrey McGuinness; Preventing Academic Failure (PAF) program (1978) Reading Mastery by SRA/McGraw-Hill, previously known as DISTAR; Smart Way Reading and Spelling (2001) Spalding Method

  3. Hooked on Phonics - Wikipedia

    en.wikipedia.org/wiki/Hooked_on_Phonics

    Hooked on Phonics is a commercial brand of educational materials, initially designed to teach reading through phonics. First marketed in 1987, the program uses systematic phonics and scaffolded stories to teach letter–sound correlations as part of children's literacy. Over time, the brand has expanded to include a wide variety of media, such ...

  4. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

  5. Open Court Reading - Wikipedia

    en.wikipedia.org/wiki/Open_Court_Reading

    The Open Court Reading Program is a core Language arts/English series used in a large number of elementary schools classrooms. It was one of two reading programs adopted for use in California schools when textbooks were last chosen in 2002. The other was Houghton-Mifflin Reading. For the 2008 Edition, Open Court Reading's name was changed to ...

  6. The Letter People - Wikipedia

    en.wikipedia.org/wiki/The_Letter_People

    Alpha One, also known as Alpha One: Breaking the Code, was a first and second grade program introduced in 1968, and revised in 1974, [8] that was designed to teach children to read and write sentences containing words containing three syllables in length and to develop within the child a sense of his own success and fun in learning to read by using the Letter People characters. [9]

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

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