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Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s.
Video art is an art form which relies on using video technology as a visual and audio medium. Video art emerged during the late 1960s as new consumer video technology such as video tape recorders became available outside corporate broadcasting.
Electronic Arts Intermix (EAI) is a nonprofit arts organization that is a resource for video and media art.An advocate of media art and artists since 1971, EAI's core program is the distribution and preservation of a collection of over 3,500 new and historical video works by artists. [1]
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.
The produced art may be in traditional media, such as drawings or clay molds, or 2D software, such as Adobe Photoshop. Concept art produced in the beginning of the production serves as a guide for the rest of development. Concept art is used for demonstration to the art director, producers and stakeholders. [20]
The Carnegie Mellon Software Engineering Institute defines a software product line as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way." [3]
The post What is the ‘AP Art Portfolio’ TikTok trend? appeared first on In The Know. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways to ...
Bohuslav Vasulka studied engineering at the Industrial Engineering School of Brno between 1952 and 1956. Later, he discovered the potential that technology could bring to art and decided to move to Prague in 1960 and study television and film production [ 7 ] at the Prague Academy for Performing Arts at the Faculty of Film and Television ...