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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    A literature review containing 93 studies on the effect of using Kahoot! for learning was published in the journal Computers & Education in 2020. [35] This is the first literature review that investigates most published studies (experiments, case studies, surveys, etc.) on how using Kahoot! affects learning in the classroom.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  4. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    Social learning tools are tools used for pedagogical [1] and andragogical [2] purposes that utilize social software and/or social media in order to facilitate learning through interactions between individuals and systems. [3] The idea of setting up "social learning tools" is to make education more convenient and widespread. [4]

  5. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    A simple task, in which the teacher develops a series of questions and gives the students a hypertext link to the URL that will give them the answer. A more complex task, intended for increasing and improving student internet search skills. Teachers ask questions for students to answer using a search engine.

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Problem-based learning is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning ...

  7. I Asked My Students To Write An Essay About Their Lives ... - AOL

    www.aol.com/asked-students-write-essay-lives...

    Through fits and starts (a process that can be both frustrating and rewarding), high school English teachers like me help students get to know themselves better when they use language to figure ...

  8. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  9. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.

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