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  2. Speak & Spell (toy) - Wikipedia

    en.wikipedia.org/wiki/Speak_&_Spell_(toy)

    The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math.This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read ...

  3. Speech-generating device - Wikipedia

    en.wikipedia.org/wiki/Speech-generating_device

    Stephen Hawking (1942–2018), astrophysicist and prominent SGD user. Speech-generating devices (SGDs), also known as voice output communication aids, are electronic augmentative and alternative communication (AAC) systems used to supplement or replace speech or writing for individuals with severe speech impairments, enabling them to verbally communicate. [1]

  4. Intellivoice - Wikipedia

    en.wikipedia.org/wiki/Intellivoice

    The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brown cartridge that plugs into the Intellivision's side-mounted cartridge slot; games specifically ...

  5. Milton (game) - Wikipedia

    en.wikipedia.org/wiki/Milton_(game)

    Milton is an electronic talking game. According to the patent, Milton was the first electronic talking game that allowed two people to play against each other. [1] Previously released devices of this type, such as Speak & Spell by Texas Instruments, were known primarily as teaching devices rather than competitive games.

  6. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    The smart toy industry grew out of several other product categories, which include children's software, electronic toys, and video games. A 2001 Forrester Research study projected that the smart toy segment would grow to more than $2 billion by the year 2003. Factors enhancing the growth of the smart toy segment include the greatly more ...

  7. Electronic fluency device - Wikipedia

    en.wikipedia.org/wiki/Electronic_fluency_device

    Electronic fluency devices can be divided into two basic categories: Computerized feedback devices provide feedback on the physiological control of respiration and phonation, including loudness, vocal intensity and breathing patterns. [1] Altered auditory feedback (AAF) devices alter the speech signal so that speakers hear their voices differently.

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  9. DECtalk - Wikipedia

    en.wikipedia.org/wiki/DECtalk

    DECtalk demo recording using the Perfect Paul and Uppity Ursula voices. DECtalk [4] was a speech synthesizer and text-to-speech technology developed by Digital Equipment Corporation in 1983, [1] based largely on the work of Dennis Klatt at MIT, whose source-filter algorithm was variously known as KlattTalk or MITalk.

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