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  2. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent. Specifically, it is a policy gradient method, often used for deep RL when the policy network is very large. The predecessor to PPO, Trust Region Policy Optimization (TRPO), was published in 2015.

  3. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    For further details check the project's GitHub repository or the Hugging Face dataset cards (taskmaster-1, taskmaster-2, taskmaster-3). Dialog/Instruction prompted 2019 [339] Byrne and Krishnamoorthi et al. DrRepair A labeled dataset for program repair. Pre-processed data Check format details in the project's worksheet. Dialog/Instruction prompted

  4. Hugging Face - Wikipedia

    en.wikipedia.org/wiki/Hugging_Face

    Hugging Face, Inc. is an American company that develops computation tools for building applications using machine learning. It is incorporated under the Delaware General Corporation Law [1] and based in New York City. It is known for its transformers library built for natural language processing applications.

  5. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Deep RL incorporates deep learning into the solution, allowing agents to make decisions from unstructured input data without manual engineering of the state space. Deep RL algorithms are able to take in very large inputs (e.g. every pixel rendered to the screen in a video game) and decide what actions to perform to optimize an objective (e.g ...

  6. Record linkage - Wikipedia

    en.wikipedia.org/wiki/Record_linkage

    Record linkage (also known as data matching, data linkage, entity resolution, and many other terms) is the task of finding records in a data set that refer to the same entity across different data sources (e.g., data files, books, websites, and databases).

  7. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    The key is to understand language generation as if it is a game to be learned by RL. In RL, a policy is a function that maps a game state to a game action. In RLHF, the "game" is the game of replying to prompts. A prompt is a game state, and a response is a game action. This is a fairly trivial kind of game, since every game lasts for exactly ...

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  9. Means–ends analysis - Wikipedia

    en.wikipedia.org/wiki/Means–ends_analysis

    Means–ends analysis [1] (MEA) is a problem solving technique used commonly in artificial intelligence (AI) for limiting search in AI programs.. It is also a technique used at least since the 1950s as a creativity tool, most frequently mentioned in engineering books on design methods.

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