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  2. KidDesk - Wikipedia

    en.wikipedia.org/wiki/KidDesk

    KidDesk is compatible with Microsoft Windows 95 and newer, as well as Apple System 7 and newer. KidDesk can be set to start when the computer starts up, and can only be exited through password entry. Adults choose what programs are included for the child to use, what icon represented the desk, and customize the software programs available for use.

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  4. Sugar (desktop environment) - Wikipedia

    en.wikipedia.org/wiki/Sugar_(desktop_environment)

    Sugar is a free and open-source desktop environment designed for interactive learning by children. It was developed by SugarLabs. [2] [3] Developed as part of the One Laptop per Child (OLPC) project, Sugar was the default interface on OLPC XO-1 laptop computers.

  5. Easybits - Wikipedia

    en.wikipedia.org/wiki/Easybits

    Easybits AS is a Norwegian privately held educational software company. Its principal product is Magic Desktop, an educational and parental control software suite. [1] [2] Easybits partnered with Skype, powering Skype's games channel in 2006 [3] and Intel for building the first version of Classmate PC. [4]

  6. The Best Cameras for Kids - AOL

    www.aol.com/lifestyle/best-cameras-kids...

    Cameras are great tools for engaging the creative side of your kids' brains Say cheese. These cameras are perfect for beginning photographers. Pixabay/Victoria Borodinova These techy cameras make ...

  7. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  8. Intel Play - Wikipedia

    en.wikipedia.org/wiki/Intel_Play

    The QX3 Computer Microscope was a product in the Intel Play product line and was continued in the Digital Blue product line. The upgraded QX5 model was available. The QX3 is a small electronic microscope that can connect to a computer via a USB connection. It has magnification levels of 10x, 60x, and 200x.

  9. Futurekids - Wikipedia

    en.wikipedia.org/wiki/Futurekids

    A research project conducted by Boise State University, Boise, ID, to determine the effects of a new program provided by Futurekids for 5th-grade students and teachers concluded the "Technology enriched learning environment had an overall positive effect on reducing a student’s anxiety towards computers and raising their level of enjoyment."