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Oiling a squeaky hinge is considered a masculine behaviour. [3] Some hinges are designed not to squeak. [4] Chinese hinges may be designed to make a sounds like a spoken word. [further explanation needed] [citation needed] Simulation of the sound of a squeaking hinge is important in virtual reality or games.
Corn starch in a leather pouch makes the sound of snow crunching. [3] A pair of gloves sounds like bird wings flapping. [3] An arrow or thin stick makes a whoosh sound. [3] An old chair makes a controllable creaking sound. [3] A water-soaked rusty hinge when placed against different surfaces makes a creaking sound. Different surfaces change the ...
The program's familiar and famed audio trademark was the eerie creaking door which opened and closed the broadcasts. Himan Brown got the idea from a door in the basement that "squeaked like Hell." The door sound was actually made by a rusty desk chair. The program did originally intend to use a door, but on its first use, the door did not creak.
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A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.
The Creaking Door was an old-time radio series of horror and suspense shows originating in South Africa. The Old Time Radio Researchers Group reports 42 extant episodes in MP3 circulation. The series was first aired in 1964-65. The stories are thrillers in the Inner Sanctum vein, and generally thought of favorably by most fans of OTR.
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Otogirisō is a sound novel, a term academic Rebecca Crawford described as being applied to Chunsoft's 20th century visual novel games. [4] [5] [6] It features background graphics as animated illustrations of the narrative as well as background music and sound effects such as doors creaking open, footsteps and screams. [5]