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  2. Circle packing - Wikipedia

    en.wikipedia.org/wiki/Circle_packing

    The most efficient way to pack different-sized circles together is not obvious. In geometry, circle packing is the study of the arrangement of circles (of equal or varying sizes) on a given surface such that no overlapping occurs and so that no circle can be enlarged without creating an overlap.

  3. Circle packing in a circle - Wikipedia

    en.wikipedia.org/wiki/Circle_packing_in_a_circle

    Circle packing in a circle is a two-dimensional packing problem with the objective of packing unit circles into the smallest possible larger circle. Table of solutions, 1 ≤ n ≤ 20 [ edit ]

  4. Square packing - Wikipedia

    en.wikipedia.org/wiki/Square_packing

    Square packing in a circle is a related problem of packing n unit squares into a circle with radius as small as possible. For this problem, good solutions are known for n up to 35. Here are the minimum known solutions for up to n =12: [ 11 ] (Only the cases n=1 and n=2 are known to be optimal)

  5. Circle packing theorem - Wikipedia

    en.wikipedia.org/wiki/Circle_packing_theorem

    A circle packing for a five-vertex planar graph. The circle packing theorem (also known as the Koebe–Andreev–Thurston theorem) describes the possible tangency relations between circles in the plane whose interiors are disjoint. A circle packing is a connected collection of circles (in general, on any Riemann surface) whose interiors are ...

  6. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    The related circle packing problem deals with packing circles, possibly of different sizes, on a surface, for instance the plane or a sphere. The counterparts of a circle in other dimensions can never be packed with complete efficiency in dimensions larger than one (in a one-dimensional universe, the circle analogue is just two points). That is ...

  7. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  8. Dividing a circle into areas - Wikipedia

    en.wikipedia.org/wiki/Dividing_a_circle_into_areas

    The number of points (n), chords (c) and regions (r G) for first 6 terms of Moser's circle problem. In geometry, the problem of dividing a circle into areas by means of an inscribed polygon with n sides in such a way as to maximise the number of areas created by the edges and diagonals, sometimes called Moser's circle problem (named after Leo Moser), has a solution by an inductive method.

  9. Systolic geometry - Wikipedia

    en.wikipedia.org/wiki/Systolic_geometry

    A geodesic on a football illustrating the proof of Gromov's filling area conjecture in the hyperelliptic case (see explanation below).. In mathematics, systolic geometry is the study of systolic invariants of manifolds and polyhedra, as initially conceived by Charles Loewner and developed by Mikhail Gromov, Michael Freedman, Peter Sarnak, Mikhail Katz, Larry Guth, and others, in its ...

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