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  2. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Obj files support higher-order surfaces using several different kinds of interpolation, such as Taylor and B-splines, although support for those features in third party file readers is far from universal. Obj files also do not support mesh hierarchies or any kind of animation or deformation, such as vertex skinning or mesh morphing.

  3. Noesis (software) - Wikipedia

    en.wikipedia.org/wiki/Noesis_(software)

    Noesis is software for viewing, converting, and reverse engineering data. Common data types supported by the software include images, 3D models, medical imaging , and animation. [1] Noesis was created and is actively maintained by video game programmer Rich Whitehouse.

  4. OpenCTM - Wikipedia

    en.wikipedia.org/wiki/OpenCTM

    Other application types, such as CAD/CAM tools, usually need to convert the mesh data into a custom mesh format for more efficient data handling. OpenCTM uses a triangle index array to represent the triangle connectivity information , and several arrays for representing vertex data (vertex coordinates, normals , UV coordinates and custom vertex ...

  5. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    A Ply file starts with the "header" attribute, which specifies the elements of a mesh and their types, followed by the list of elements itself. The elements are usually vertices and faces, but may include other entities such as edges, samples of range maps, and triangle strips. The header of both ASCII and binary files is ASCII text.

  6. FDM printing file formats - Wikipedia

    en.wikipedia.org/wiki/FDM_Printing_file_formats

    The OBJ file format, developed by Wavefront Technologies in the 1980s, is widely used for representing 3D models. Originally designed for visual effects and animation, OBJ was adapted for FDM printing due to its ability to contain multi-color info and its open source nature.

  7. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  8. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    The ClothMaker plugin makes use of the Distortion class. The user selects an object in the scene to convert to a cloth. The user then selects the command to tell Art of Illusion to generate the cloth simulation. An editor window is provided for the user to select various settings.

  9. Comparison of computer-aided design software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_computer...

    Please consider converting them to full citations to ensure the article remains verifiable and maintains a consistent citation style. Several templates and tools are available to assist in formatting, such as reFill ( documentation ) and Citation bot ( documentation ) .