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The wonders of The Life Engine's ant. In my simulations, a small creature I call an ant always evolves and sticks around for a while. I call it an ant because it is small enough to fit the spaces between plants and create colonies by eating excess food from the producers.
The life engine is pretty wild. Each organism is built of basic cells that do very little on their own, but when combined create unusual combinations and abilities. Brown are mouths - where food goes. Blue is food - used for reproduction. Green is a producer - makes food. Red is a killer cell - attacks other organisms.
Hi let The Life Engine play for a while and played around with the creature editor until I added the "protected-flower" (I only added 6 entities; 3 in the middle and 3 in the right bottom-corner). Over the next 20k cycles the following ecosystem evolved. Mainly dominated by "forests" of the "protected-flower" and to "stick-like-plants".
r/Music — Reddit’s #1 Music Community — “Life is a song, love is the music.” Members Online The Avalanches - Since I Left You [Sample Pop] While the song may not be nearly as well-known, I've always thought this video is on par with Weapon of Choice.
Life Engine: Enormous Life. I tried to evolve organisms that were way too big to be healthy. Up to 100,000 ticks, the world mostly consisted of "plant" organisms, which produced food, and "sweeper" organisms, which ate by carving their way through a sea of plant corpses. However, the evolution of a "evolved plant", which outcompeted the ...
r/TheLifeEngine: Post about The Life Engine, a cellular automaton artificial life game here! Disclaimer: this is unofficial
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A branch off of /r/gamedev for game developers to post screenshots of work-in-progress, concept art, and more
After years of experience in game industry I thought that it is great time for my very own approach to remake of Black Mesa. I am working on this project for few days now and this is the result. I am aiming for the most possible realism along with similarity to assets in original game. This is made in 3ds max and put together in Unity HDRP engine.
Thanks to my friend and #1 tester u/baggyg for testing and recording this short video for me. This port uses the Xash3D-FWGS engine wrapped (the now deprecated Android build, but it works perfectly for Half Life and can support multiplayer etc) wrapped in the Oculus Mobile SDK and sideloaded to the Quest. Massive kudos to all involved in the ...