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RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project [3] in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018.
Performance is a measure of the results achieved. Performance efficiency is the ratio between effort expended and results achieved. The difference between current performance and the theoretical performance limit is the performance improvement zone. Another way to think of performance improvement is to see it as improvement in four potential areas:
A rocket (example ship "Kerbal X") sitting on the launchpad with the Mun, Kerbin's nearest moon, in the background A female and male Kerbal standing on the launchpad. The player operates a space program operated by Kerbals, a species of small green humanoids, who have constructed a spaceport on their home planet, Kerbin.
Evaporative cooling performance is variable due to changes in external temperature and humidity level. A residential cooler should be able to decrease the temperature of air to within 3 to 4 °C (5 to 7 °F) of the wet bulb temperature. It is simple to predict cooler performance from standard weather report information.
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The Heinkel-Hirth aviation powerplant firm also tried to create a more powerful turbojet engine, the Heinkel HeS 011 of nearly 3,000 pounds of thrust at full power, very late in the war to improve the propulsion options available to new German military jet aircraft designs, and to improve the performance of existing designs. It used a unique ...
In the video games PlanetSide, PlanetSide 2 and Chrome, players can use implants to improve their aim, run faster, and see better, along with other enhancements. The Deus Ex video game series addresses the nature and impact of human enhancement with regard to a wide variety of prosthesis and brain implants.
In Dungeons & Dragons, for example, non-human races typically increase one ability score by two (on a scale of 3 to 18) while another is lowered by the same amount. In Stormbringer 3 rd edition, nearly all nationalities (subraces) cause adjustments of some or all attribute scores by an amount that is usually randomly determined and has a range ...