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  2. Aesthetic–usability effect - Wikipedia

    en.wikipedia.org/wiki/Aesthetic–usability_effect

    An idea is that software may automatically compose personalised interfaces based on the individual cultural backgrounds of its users. There are several different factors defining the user's cultural background, such as the user's first language, religion, and education level, and the form of education and the social or political norms of their ...

  3. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time. [1] For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc.

  4. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    The overall user experience is not simply a sum of smaller interaction experiences, because some experiences are more salient than others. Overall user experience is also influenced by factors outside the actual interaction episode: brand, pricing, friends' opinions, reports in media, etc. One branch in user experience research focuses on emotions.

  5. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    User research also helps to uncover problems faced by users when they interact with a product and turn them into actionable insights. User research is beneficial in all stages of product development from ideation to market release. [7] Mike Kuniavsky further notes that it is "the process of understanding the impact of design on an audience."

  6. Experience model - Wikipedia

    en.wikipedia.org/wiki/Experience_model

    An experience model is a description of the key attributes that drive end-user experience when interacting with a system, product, or service. [1] These attributes may be a combination of end-user attributes and those of the system or environment. These attributes are typically uncovered as insights exposed through behavioral research.

  7. Presentation program - Wikipedia

    en.wikipedia.org/wiki/Presentation_program

    With the growth of digital photography and video, many programs that handle these types of media also include presentation functions for displaying them in a similar "slide show" format, for example iPhoto. These programs allow groups of digital photos to be displayed in a slide show with options such as selecting transitions, choosing whether ...

  8. Context effect - Wikipedia

    en.wikipedia.org/wiki/Context_effect

    "READ" is a good example of the "context effects" role in the word superiority effect by having us assume that the E and the A behind the ink blot are completed. Perhaps the greatest amount of research concerning context effects comes from marketing research. Context effects can influence consumers' choice behavior. [15]

  9. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. [1] In software engineering , usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness ...

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    user experience wikipedia