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The Wiegand interface is a de facto wiring standard which arose from the popularity of Wiegand effect card readers in the 1980s. It is commonly used to connect a card swipe mechanism to the rest of an access control system. The sensor in such a system is often a "Wiegand wire", based on the Wiegand effect, discovered by John R. Wiegand. A ...
Keycard systems operate by physically moving detainers in the locking mechanism with the insertion of the card, by shining LEDs through a pattern of holes in the card and detecting the result, by swiping or inserting a magnetic stripe card, or in the case of RFID or NFC cards, merely being brought into close proximity to a sensor.
Swypeout consisted of an online personal computer game that worked in conjunction with collectible cards. Players swiped physical cards in a USB card reader that represented in-game cars, upgrades, and weapons. The game also had "promo" codes that unlocked different cards. The code consisted of six numbers and/or letters.
A card reader is a data input device that reads data from a card-shaped storage medium and provides the data to a computer. Card readers can acquire data from a card via a number of methods, including: optical scanning of printed text or barcodes or holes on punched cards, electrical signals from connections made or interrupted by a card's punched holes or embedded circuitry, or electronic ...
PAX Technology S90 credit card terminal with a Visa card inserted.. A payment terminal, also known as a point of sale (POS) terminal, credit card machine, card reader, PIN pad, EFTPOS terminal (or by the older term as PDQ terminal which stands for "Process Data Quickly" [1]), is a device which interfaces with payment cards to make electronic funds transfers.
Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire.
A proximity card or prox card [1] also known as a key card or keycard is a contactless smart card which can be read without inserting it into a reader device, as required by earlier magnetic stripe cards such as credit cards and contact type smart cards. [2] The proximity cards are part of the contactless card technologies.
The financial industrial complex is migrating [as of?] from the use of magnetic stripes on debit and credit cards which technically require a swipe through a magnetic card swipe reader. The number of transactions per minute can be increased, and more transactions can be processed in a shorter time, therefore making for arguably shorter lines at ...