enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet ...

  3. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 17 July 2024. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please improve ...

  4. traceroute - Wikipedia

    en.wikipedia.org/wiki/Traceroute

    traceroute. In computing, traceroute and tracert are diagnostic command-line interface commands for displaying possible routes (paths) and transit delays of packets across an Internet Protocol (IP) network. The command reports the round-trip times of the packets received from each successive host (remote node) along the route to a destination.

  5. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in six distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense ...

  6. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1][2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  7. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    TCP tuning techniques adjust the network congestion avoidance parameters of Transmission Control Protocol (TCP) connections over high- bandwidth, high- latency networks. Well-tuned networks can perform up to 10 times faster in some cases. [1] However, blindly following instructions without understanding their real consequences can hurt ...

  8. Iperf - Wikipedia

    en.wikipedia.org/wiki/Iperf

    iperf, Iperf, or iPerf, is a tool for network performance measurement and tuning. It is a cross-platform tool that can produce standardized performance measurements for any network. iperf has client and server functionality, and can create data streams to measure the throughput between the two ends in one or both directions. [2]

  9. MTR (software) - Wikipedia

    en.wikipedia.org/wiki/MTR_(software)

    MTR is licensed under the terms of the GNU General Public License (GPL) and works under modern Unix-like operating systems. It normally works under the text console, but it also has an optional GTK+ -based graphical user interface (GUI). MTR relies on Internet Control Message Protocol (ICMP) Time Exceeded (type 11, code 0) packets coming back ...