Search results
Results from the WOW.Com Content Network
Educational entertainment, also referred to by the portmanteau edutainment, [1] is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney . Most often it includes content intended to teach but has incidental entertainment value.
Fuzzy-trace theory hypothesizes that the source-monitoring errors that children make are caused by problems with memory storage and retrieval. [4] Memories are simultaneously stored in two different formats: the "gist" level (extracted from the experience), and the "verbatim" representation (information in exact detail).
Asian Journal of Applied Linguistics; Assessing Writing; College English; English for Specific Purposes World; English Journal; Fremdsprachen und Hochschule
Project MUSE is a provider of digital humanities and social science content for the scholarly community. MUSE provides full-text versions of scholarly journals and books. Subscription Project MUSE, Johns Hopkins University Press [116] PsycINFO: Psychology: The largest resource devoted to peer-reviewed literature in behavioral science and mental ...
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
The transition to digital television has allowed for the debut of whole subchannels that air children's programming 24/7; examples include Universal Kids, PBS Kids and BabyFirst. The country's only directly nationally operated TV service for public consumption, NASA TV, also includes educational programs in its schedule for use in schools.
Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...