enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [ 2 ]

  3. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance. Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  4. Subtyping - Wikipedia

    en.wikipedia.org/wiki/Subtyping

    e. In programming language theory, subtyping (also called subtype polymorphism or inclusion polymorphism) is a form of type polymorphism. A subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, meaning that program elements (typically subroutines or functions), written to operate on ...

  5. Polymorphism (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polymorphism_(computer...

    In programming language theory and type theory, polymorphism is the use of a single symbol to represent multiple different types. [1] In object-oriented programming, polymorphism is the provision of a single interface to entities of different types. [2] The concept is borrowed from a principle in biology where an organism or species can have ...

  6. Loose coupling - Wikipedia

    en.wikipedia.org/wiki/Loose_coupling

    Loose coupling. In computing and systems design, a loosely coupled system is one. in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. in which each of its components has, or makes use of, little or no knowledge of ...

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [ 1 ] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation. It is one of the 23 classic design patterns described in the book Design Patterns (often referred to as the ...

  9. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    Virtual function. In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP).