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The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.
The articles in this category are about code libraries for use by Java platform software. Pages in category "Java (programming language) libraries" The following 100 pages are in this category, out of 100 total.
The Java Media Framework (JMF) is a Java library that enables audio, video and other time-based media to be added to Java applications and applets. Java Topology suite Java Topology Suite (JTS) is an open-source Java software library that provides an object model for Euclidean planar linear geometry together with a set of fundamental geometric ...
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
The Real-Time Specification for Java (RTSJ) is a set of interfaces and behavioral refinements that enable real-time computer programming in the Java programming language. RTSJ 1.0 was developed as JSR 1 under the Java Community Process, which approved the new standard in November, 2001. RTSJ 2.0 is being developed under JSR 282.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.
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The JNA library uses a small native library called foreign function interface library to dynamically invoke native code.The JNA library uses native functions allowing code to load a library by name and retrieve a pointer to a function within that library, and uses libffi library to invoke it, all without static bindings, header files, or any compile phase.