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  2. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  6. Category:Unreal Engine 5 games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_5_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  8. High Precision Event Timer - Wikipedia

    en.wikipedia.org/wiki/High_Precision_Event_Timer

    The High Precision Event Timer (HPET) is a hardware timer available in modern x86-compatible personal computers. Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching .

  9. List of discrete event simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_discrete_event...

    A framework for discrete-event simulation in Java, supporting hybrid event/process models and providing animation in 2D and 3D. gem5: C++: Application August 8, 2024 BSD: The gem5 simulator is a modular platform for computer-system architecture research, encompassing system-level architecture as well as processor microarchitecture. [17] JaamSim ...