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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python, everything is an object, even classes. Classes, as objects, have a class, which is known as their metaclass. Python also supports multiple inheritance and mixins. The language supports extensive introspection of types and classes. Types can be read and compared—types are instances of type. The attributes of an object can be ...

  3. List comprehension - Wikipedia

    en.wikipedia.org/wiki/List_comprehension

    Here, the list [0..] represents , x^2>3 represents the predicate, and 2*x represents the output expression.. List comprehensions give results in a defined order (unlike the members of sets); and list comprehensions may generate the members of a list in order, rather than produce the entirety of the list thus allowing, for example, the previous Haskell definition of the members of an infinite list.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Classes may inherit from other classes, so they are arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names.

  5. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Declaring all constructors of the class to be private, which prevents it from being instantiated by other objects Providing a static method that returns a reference to the instance The instance is usually stored as a private static variable ; the instance is created when the variable is initialized, at some point before when the static method ...

  7. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    The order of operations, that is, the order in which the operations in an expression are usually performed, results from a convention adopted throughout mathematics, science, technology and many computer programming languages. It is summarized as: [2] [5] Parentheses; Exponentiation; Multiplication and division; Addition and subtraction

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  9. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Liskov's notion of a behavioural subtype defines a notion of substitutability for objects; that is, if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program (e.g. correctness).