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  2. Gson - Wikipedia

    en.wikipedia.org/wiki/Gson

    Gson utilizes reflection, meaning that classes do not have to be modified to be serialized or deserialized. By default, a class only needs a defined default (no-args) constructor; however, this requirement can be circumvented (see Features). The following example demonstrates the basic usage of Gson when serializing a sample object:

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    For example, PKIX uses such notation in RFC 5912. With such notation (constraints on parameterized types using information object sets), generic ASN.1 tools/libraries can automatically encode/decode/resolve references within a document. ^ The primary format is binary, a json encoder is available. [10]

  4. Property list - Wikipedia

    en.wikipedia.org/wiki/Property_list

    Any class implementing this protocol can have its instances serialized by a NSCoder subclass to some other format. [18] Two main coders exist for the purpose of serializing objects to plists: NSArchiver, which converts an object into a block of binary data somewhat like a tagged struct. This class is part of OpenStep, although no concrete ...

  5. Apache Avro - Wikipedia

    en.wikipedia.org/wiki/Apache_Avro

    It uses JSON for defining data types and protocols, and serializes data in a compact binary format. Its primary use is in Apache Hadoop , where it can provide both a serialization format for persistent data , and a wire format for communication between Hadoop nodes , and from client programs to the Hadoop services .

  6. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    One example of where such an agreement is necessary is the serialization of data types that are not part of the JSON standard, for example, dates and regular expressions. Metadata and schema [ edit ]

  7. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  8. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.

  9. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.