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While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also ...
While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also ...
First we check-- to see if the value is memoized, and if not we try and fetch it from-- the argument tables. When we check memoization, we need to check-- metaArgs before nilArgs, as both can be non-nil at the same time.-- If the argument is not present in metaArgs, we also check whether-- pairs has been run yet. If pairs has already been run ...
Removes duplicate values from an array. This function is only designed to work with standard arrays: keys that are not positive integers are ignored, as are all values after the first nil value. (For arrays containing nil values, you can use compressSparseArray first.) The function tries to preserve the order of the array: the earliest non ...
For a regular array, with non-nil values from 1 to a given n, its length is exactly that n, the index of its last value. If the array has "holes" (that is, nil values between other non-nil values), then #t can be any of the indices that directly precedes a nil value (that is, it may consider any such nil value as the end of the array). [12]
This can be any Lua value. This parameter is optional, and defaults to nil. options: A table of options. This parameter is optional. The following options can be specified in the options table: pretty: If true, output the string in "pretty" format (as in pretty-printing). This will add new lines and indentation between table items.
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In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example: