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Gated recurrent units (GRUs) are a gating mechanism in recurrent neural networks, introduced in 2014 by Kyunghyun Cho et al. [1] The GRU is like a long short-term memory (LSTM) with a gating mechanism to input or forget certain features, [2] but lacks a context vector or output gate, resulting in fewer parameters than LSTM. [3]
An RNN-based model can be factored into two parts: configuration and architecture. Multiple RNN can be combined in a data flow, and the data flow itself is the configuration. Each RNN itself may have any architecture, including LSTM, GRU, etc.
In theory, classic RNNs can keep track of arbitrary long-term dependencies in the input sequences. The problem with classic RNNs is computational (or practical) in nature: when training a classic RNN using back-propagation, the long-term gradients which are back-propagated can "vanish", meaning they can tend to zero due to very small numbers creeping into the computations, causing the model to ...
Bidirectional recurrent neural networks (BRNN) connect two hidden layers of opposite directions to the same output.With this form of generative deep learning, the output layer can get information from past (backwards) and future (forward) states simultaneously.
By this method, body diagrams can be derived by pasting organs into one of the "plain" body images shown below. This method requires a graphics editor that can handle transparent images, in order to avoid white squares around the organs when pasting onto the body image. Pictures of organs are found on the project's main page. These were ...
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.
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