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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.

  3. Codec listening test - Wikipedia

    en.wikipedia.org/wiki/Codec_listening_test

    A codec listening test is a scientific study designed to compare two or more lossy audio codecs, usually with respect to perceived fidelity or compression efficiency. Most tests take the form of a double-blind comparison. Commonly used methods are known as "ABX" or "ABC/HR" or "MUSHRA". There are various software packages available for ...

  4. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    multi-track audio recorder and editor GPL-2.0-or-later: Audacity: Dominic Mazzoni Yes Yes Yes Yes wxWidgets multi-track audio recorder and editor GPL-2.0-or-later, CC BY 3.0 (documentation) Ecasound: Yes Yes Yes Yes limited support through Cygwin: command line audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio ...

  5. Audio equipment testing - Wikipedia

    en.wikipedia.org/wiki/Audio_equipment_testing

    Objectivists claim that digital sound can have higher fidelity than analog sound because it lacks clicks, pops, wow, flutter, audio feedback, degradation, generational loss, and rumble, has a higher signal-to-noise ratio, has a wider dynamic range, has less total harmonic distortion, and has a flatter and more extended frequency response.

  6. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games. This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural , Stereophonic and later Surround sound.

  7. Perceptual Evaluation of Audio Quality - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Evaluation_of...

    Perceptual Evaluation of Audio Quality (PEAQ) is a standardized algorithm for objectively measuring perceived audio quality, developed in 1994–1998 by a joint venture of experts within Task Group 6Q of the International Telecommunication Union's Radiocommunication Sector . It was originally released as ITU-R Recommendation BS.1387 in 1998 and ...

  8. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32) Integrates Yamaha YMF262 (OPL3) [86] [33] [87] Yamaha YMU757 (a.k.a. MA-1) 1999 8 4 2 Some 2000s and 1990s cellphones, PDAs [88] Yamaha YMU759 (a.k.a. MA-2) 2000 32 16 2 Some 2000s cellphones, PDAs: 8 channels for 4 operators, an additional ADPCM ...

  9. List of audio programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_audio_programming...

    This is a list of notable programming languages optimized for sound production, algorithmic composition, and sound synthesis. ABC notation, a language for notating music using the ASCII character set; Bol Processor, a model of formal grammars enriched with polymetric expressions for the representation of time structures

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