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Example decision curve analysis graph with two predictors. A decision curve analysis graph is drawn by plotting threshold probability on the horizontal axis and net benefit on the vertical axis, illustrating the trade-offs between benefit (true positives) and harm (false positives) as the threshold probability (preference) is varied across a range of reasonable threshold probabilities.
The Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS) is a multi-criteria decision analysis method, which was originally developed by Ching-Lai Hwang and Yoon in 1981 [1] with further developments by Yoon in 1987, [2] and Hwang, Lai and Liu in 1993. [3]
The very similar rational decision-making model, as it is called in organizational behavior, is a process for making logically sound decisions. [2] This multi-step model and aims to be logical and follow the orderly path from problem identification through solution.
Two-alternative forced choice (2AFC) is a method for measuring the sensitivity of a person or animal to some particular sensory input, stimulus, through that observer's pattern of choices and response times to two versions of the sensory input. For example, to determine a person's sensitivity to dim light, the observer would be presented with a ...
In decision theory, economics, and finance, a two-moment decision model is a model that describes or prescribes the process of making decisions in a context in which the decision-maker is faced with random variables whose realizations cannot be known in advance, and in which choices are made based on knowledge of two moments of those random variables.
The mythological Judgement of Paris required selecting from three incomparable alternatives (the goddesses shown).. Decision theory or the theory of rational choice is a branch of probability, economics, and analytic philosophy that uses the tools of expected utility and probability to model how individuals would behave rationally under uncertainty.
The steps for solving this game with backward induction are as follows: Analysis starts from the final nodes. Player 2 will observe 8 subgames from the final nodes to choose "go to movie" or "stay home". Player 2 would make 8 possible comparisons in total, choosing the option with the highest payoff in each.
Solving such problems is the focus of multiple-criteria decision analysis (MCDA). This area of decision-making, although long established, has attracted the interest of many researchers and practitioners and is still highly debated as there are many MCDA methods which may yield very different results when they are applied to exactly the same ...