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  2. Weighted automaton - Wikipedia

    en.wikipedia.org/wiki/Weighted_automaton

    Hasse diagram of some classes of quantitative automata, ordered by expressiveness. [1]: Fig.1 In theoretical computer science and formal language theory, a weighted automaton or weighted finite-state machine is a generalization of a finite-state machine in which the edges have weights, for example real numbers or integers.

  3. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Each model in automata theory plays important roles in several applied areas. Finite automata are used in text processing, compilers, and hardware design. Context-free grammar (CFGs) are used in programming languages and artificial intelligence. Originally, CFGs were used in the study of human languages.

  4. Learning automaton - Wikipedia

    en.wikipedia.org/wiki/Learning_automaton

    A learning automaton is one type of machine learning algorithm studied since 1970s. Learning automata select their current action based on past experiences from the environment. It will fall into the range of reinforcement learning if the environment is stochastic and a Markov decision process (MDP) is used.

  5. Timed automaton - Wikipedia

    en.wikipedia.org/wiki/Timed_automaton

    These comparisons form guards that may enable or disable transitions and by doing so constrain the possible behaviors of the automaton. Further, clocks can be reset. Timed automata are a sub-class of a type hybrid automata. Timed automata can be used to model and analyse the timing behavior of computer systems, e.g., real-time systems or networks.

  6. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...

  7. Tsetlin machine - Wikipedia

    en.wikipedia.org/wiki/Tsetlin_machine

    The Tsetlin automaton is the fundamental learning unit of the Tsetlin machine. It tackles the multi-armed bandit problem, learning the optimal action in an environment from penalties and rewards. Computationally, it can be seen as a finite-state machine (FSM) that changes its states based on the inputs. The FSM will generate its outputs based ...

  8. Tagged Deterministic Finite Automaton - Wikipedia

    en.wikipedia.org/wiki/Tagged_Deterministic...

    In the automata theory, a tagged deterministic finite automaton (TDFA) is an extension of deterministic finite automaton . In addition to solving the recognition problem for regular languages , TDFA is also capable of submatch extraction and parsing . [ 1 ]

  9. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input symbol, and; reading an input symbol is required for each state transition.