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  2. TPK algorithm - Wikipedia

    en.wikipedia.org/wiki/TPK_algorithm

    The TPK algorithm is a simple program introduced by Donald Knuth and Luis Trabb Pardo to illustrate the evolution of computer programming languages.In their 1977 work "The Early Development of Programming Languages", Trabb Pardo and Knuth introduced a small program that involved arrays, indexing, mathematical functions, subroutines, I/O, conditionals and iteration.

  3. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  4. Circle packing - Wikipedia

    en.wikipedia.org/wiki/Circle_packing

    The most efficient way to pack different-sized circles together is not obvious. In geometry, circle packing is the study of the arrangement of circles (of equal or varying sizes) on a given surface such that no overlapping occurs and so that no circle can be enlarged without creating an overlap.

  5. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Iterator pattern – defines a traversal principle like the visitor pattern, without making a type differentiation within the traversed objects Church encoding – a related concept from functional programming, in which tagged union/sum types may be modeled using the behaviors of "visitors" on such types, and which enables the visitor pattern ...

  6. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    The related circle packing problem deals with packing circles, possibly of different sizes, on a surface, for instance the plane or a sphere. The counterparts of a circle in other dimensions can never be packed with complete efficiency in dimensions larger than one (in a one-dimensional universe, the circle analogue is just two points). That is ...

  7. Cycle detection - Wikipedia

    en.wikipedia.org/wiki/Cycle_detection

    In computer science, cycle detection or cycle finding is the algorithmic problem of finding a cycle in a sequence of iterated function values.. For any function f that maps a finite set S to itself, and any initial value x 0 in S, the sequence of iterated function values

  8. Sieve of Pritchard - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Pritchard

    Start with a circle of circumference 1 with a mark at 1. To generate the next wheel: Go around the wheel and find (the distance to) the first mark after 1; call it p. Create a new circle with p times the circumference of the current wheel. Roll the current wheel around the new circle, marking it where a mark touches it.

  9. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]