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EG is a magazine which publishes endgame studies and discusses various aspects of the endgame in chess. The letters "EG" signify "End Game" and also the Latin phrase exempli gratia . [ 1 ] While many chess magazines include sections for endgame studies, EG is unique for its exclusive focus.
[5] [6] EG's managing director Chris Fleetwood said "headwinds that have struck the whole of the commercial real estate industry hard have had an irreparable impact on the EG business." All EG products and services, including the magazine and the EG Radius data and EG Propertylink listings businesses would be withdrawn from the market during ...
The magazine's February 2009 issue was already completed, but was not published. [10] In May 2009, EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis. [11] The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets. [12] [13]
50 Moves Magazine: 2014– Bimonthly Australia General 64: 1924– Twice per month Russia General American Chess Bulletin: 1904–1962 Monthly United States General American Chess Journal: 1879–1881 seven issues United States American Chess Magazine: 1846–1847 1897–1899 2016– Bimonthly United States General Charles Henry Stanley
Much literature about chess endgames has been produced in the form of books and magazines. A bibliography of endgame books is below. Many chess masters have contributed to the theory of endgames over the centuries, including Ruy López de Segura, François-André Philidor, Josef Kling and Bernhard Horwitz, Johann Berger, Alexey Troitsky, Yuri Averbakh, and Reuben Fine.
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Elizabeth Ann Guttman (born September 11, 1961), [1] known professionally as E. G. Daily or Elizabeth Daily, is an American actress and singer. [2]Daily is best known for her animation voice roles as Tommy Pickles on Rugrats and its spin-off All Grown Up, Buttercup on The Powerpuff Girls, Rudy Tabootie on ChalkZone, and Julius on Julius Jr.
The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 1983. The magazine was briefly revived during the 16-bit era in the early 1990s, but ended in 1995 and was renamed to Fusion .