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  2. Five-minute rule - Wikipedia

    en.wikipedia.org/wiki/Five-minute_rule

    In computer science, the five-minute rule is a rule of thumb for deciding whether a data item should be kept in memory, or stored on disk and read back into memory when required. It was first formulated by Jim Gray and Gianfranco Putzolu in 1985, [ 1 ] [ 2 ] and then subsequently revised in 1997 [ 3 ] and 2007 [ 4 ] to reflect changes in the ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    This is a feature of C# 2.0 and .NET Framework 2.0 See also: Generic programming Generics (or parameterized types, parametric polymorphism ) use type parameters, which make it possible to design classes and methods that do not specify the type used until the class or method is instantiated.

  5. Rete algorithm - Wikipedia

    en.wikipedia.org/wiki/Rete_algorithm

    For example, engines may provide specialised support within the Rete network in order to apply pattern-matching rule processing to specific data types and sources such as programmatic objects, XML data or relational data tables. Another example concerns additional time-stamping facilities provided by many engines for each WME entering a Rete ...

  6. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  7. Pomodoro Technique - Wikipedia

    en.wikipedia.org/wiki/Pomodoro_Technique

    Set the Pomodoro timer (typically for 25 minutes). [1] Work on the task. End work when the timer rings and take a short break (typically 5–10 minutes). [5] Go back to Step 2 and repeat until you complete four pomodori. After four pomodori are done, take a long break (typically 20 to 30 minutes) instead of a short break.

  8. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  9. C-sharp - Wikipedia

    en.wikipedia.org/wiki/C-sharp

    C# (programming language), a programming language pronounced as "C-sharp" Topics referred to by the same term This disambiguation page lists articles associated with the title C-sharp .