enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    A third collection of "brain-teasers" 1958 Sep: A game in which standard pieces composed of cubes are assembled into larger forms 1958 Oct: Four mathematical diversions involving concepts of topology: 1958 Nov: How rectangles, including squares, can be divided into squares of unequal size: 1958 Dec: Diversions which involve the five Platonic solids

  3. Mere Mortals - Wikipedia

    en.wikipedia.org/wiki/Mere_Mortals

    Established in 1999, Mere Mortals was a British video game developer based in Newcastle upon Tyne. [1] It announced its withdrawal from games in 2010 [ 2 ] and confirmed that decision the next year, intending to work with internet, television and film.

  4. Mind Quiz - Wikipedia

    en.wikipedia.org/wiki/Mind_Quiz

    GameSpot gave the game 4.9/10 (Poor), stating that "Mind Quiz: Your Brain Coach is a shameless clone of Nintendo's brain-training DS game, Brain Age" and that "This game isn't good enough to serve as a game for Brain Age players who are looking for more of the same because it's too similar yet too shallow to entertain that crowd. If you fall ...

  5. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    Newcomb's paradox can also be related to the question of machine consciousness, specifically if a perfect simulation of a person's brain will generate the consciousness of that person. [17] Suppose we take the predictor to be a machine that arrives at its prediction by simulating the brain of the chooser when confronted with the problem of ...

  6. Numerical cognition - Wikipedia

    en.wikipedia.org/wiki/Numerical_cognition

    Numerical cognition is a subdiscipline of cognitive science that studies the cognitive, developmental and neural bases of numbers and mathematics.As with many cognitive science endeavors, this is a highly interdisciplinary topic, and includes researchers in cognitive psychology, developmental psychology, neuroscience and cognitive linguistics.

  7. Mereology - Wikipedia

    en.wikipedia.org/wiki/Mereology

    Mereology (/ m ɪər i ˈ ɒ l ə dʒ i /; from Greek μέρος 'part' (root: μερε-, mere-) and the suffix -logy, 'study, discussion, science') is the philosophical study of part-whole relationships, also called parthood relationships.

  8. Brian Butterworth - Wikipedia

    en.wikipedia.org/wiki/Brian_Butterworth

    In his book The Mathematical Brain (1999) he proposed the idea of a 'number module,' an innate, domain-specific mechanism that extracts numerosity from the environment and represents it abstractly, independently of modality and mode of presentation. This representation is used in an adaptive way, by entering into combinatorial processes ...

  9. Murderous Maths - Wikipedia

    en.wikipedia.org/wiki/Murderous_Maths

    Murderous Maths is a series of British educational books by author Kjartan Poskitt.Most of the books in the series are illustrated by illustrator Philip Reeve, with the exception of "The Secret Life of Codes", which is illustrated by Ian Baker, "Awesome Arithmetricks" illustrated by Daniel Postgate and Rob Davis, and "The Murderous Maths of Everything", also illustrated by Rob Davis.