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3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.
It is an aggregation of sustainability-related learning resources and features interdisciplinary lesson plans such as STEAM (Science Technology Engineering Art and Math) resources. The OER Commons infrastructure facilitates evaluation of content and alignment to quality rubrics and standards.
The mission of ERIC is to provide a comprehensive, easy-to-use, searchable, Internet-based bibliographic and full-text database of education research and information for educators, researchers, and the general public. Education research and information are essential to improving teaching, learning, and educational decision-making.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [ 2 ] [ 3 ] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses ...
Wikipedia-based education refers to the integration of Wikipedia and other Wikimedia projects into educational settings, where students and educators use these platforms for learning, teaching, and knowledge creation. This approach leverages Wikipedia's vast repository of information and collaborative nature to enhance educational experiences.
Open education policies are “formal regulations regarding support, funding, adoption, and use of Open Educational Resources (OER) and/or Open Educational Practices (OEP). Such policies are designed to support the creation, adoption, and sharing of OER and the design and integration of OEP into programs of study”.
The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [2] calls for creating a curriculum from the outset that provides: Multiple means of representation give learners various ways of acquiring information and knowledge,