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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  4. Random seed - Wikipedia

    en.wikipedia.org/wiki/Random_seed

    A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator.. A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is later reinitialized with the same seed, it will produce the same sequence of numbers.

  5. Middle-square method - Wikipedia

    en.wikipedia.org/wiki/Middle-square_method

    It is acceptable to pad the seeds with zeros to the left in order to create an even valued n-digit number (e.g. 540 → 0540). For a generator of n-digit numbers, the period can be no longer than 8 n. If the middle n digits are all zeroes, the generator then outputs zeroes forever. If the first half of a number in the sequence is zeroes, the ...

  6. Pseudorandom generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_generator

    If a full derandomization is desired, a completely deterministic simulation proceeds by replacing the random input to the randomized algorithm with the pseudorandom string produced by the pseudorandom generator. The simulation does this for all possible seeds and averages the output of the various runs of the randomized algorithm in a suitable way.

  7. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub takes the form + =, where M = pq is the product of two large primes p and q.At each step of the algorithm, some output is derived from x n+1; the output is commonly either the bit parity of x n+1 or one or more of the least significant bits of x n+1.

  8. Lehmer random number generator - Wikipedia

    en.wikipedia.org/wiki/Lehmer_random_number_generator

    where the modulus m is a prime number or a power of a prime number, the multiplier a is an element of high multiplicative order modulo m (e.g., a primitive root modulo n), and the seed X 0 is coprime to m. Other names are multiplicative linear congruential generator (MLCG) [2] and multiplicative congruential generator (MCG).

  9. Mersenne Twister - Wikipedia

    en.wikipedia.org/wiki/Mersenne_Twister

    The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [1] [2] Its name derives from the choice of a Mersenne prime as its period length.