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  2. Five Nights at Freddy's (song) - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's_(song)

    The song was created by The Living Tombstone, who had previously been involved in creating songs based on the My Little Pony franchise. After previously being involved in that franchise's fandom, producer Yoav Landau learned about the release of the horror game Five Nights at Freddy's in 2014, and the popularity it gained.

  3. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  4. Five Nights at Freddy's (soundtrack) - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    Five Nights at Freddy's (Original Motion Picture Soundtrack) is the soundtrack to the 2023 film Five Nights at Freddy's based on the video game franchise of the same name created by Scott Cawthon. The soundtrack consisted of the score written, composed and produced by the Newton Brothers , and was released alongside the film on October 27, 2023 ...

  5. Guy Whitmore - Wikipedia

    en.wikipedia.org/wiki/Guy_Whitmore

    He is the co-founder of a music production company called Music Design Network, and a founding member of the Seattle Composers Alliance. Guy Whitmore has specialized in creating "adaptive music" for video games , using techniques such as cross-fading, location-based music, and techniques to render music "on-the-fly" rather than using "pre ...

  6. Chance Thomas - Wikipedia

    en.wikipedia.org/wiki/Chance_Thomas

    Chance was also an innovator in video games. He led the design and implementation of one of the world's first successful adaptive music systems based on digital audio streams (1997). [12] He also pioneered new techniques for composing game music, including ambient set matrices (1996) and interactive scoring maps (2001). [5]

  7. iMUSE - Wikipedia

    en.wikipedia.org/wiki/IMUSE

    iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games.The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.

  8. List of Five Nights at Freddy's media - Wikipedia

    en.wikipedia.org/wiki/List_of_Five_Nights_at...

    Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".

  9. Five Nights at Freddy's - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's

    The success of Five Nights at Freddy's led to multiple sequels released between 2014 and 2023, [7] and a spin-off game titled FNaF World, launched in January 2016. [8] Cawthon used Clickteam Fusion 2.5 for game development and Autodesk 3ds Max for 3D graphics, [ 9 ] enhancing later titles with professional voice actors and original soundtracks ...