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FreeTrack is a general-purpose optical motion tracking application for Microsoft Windows, released under the GNU General Public License, that can be used with common inexpensive cameras. Its primary focus is head tracking with uses in virtual reality , simulation , video games , 3D modeling , computer aided design and general hands-free ...
Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for television, cinema, and video games as the technology matured. Since the 20th century, the performer has to wear markers near each joint ...
However, the purpose of a tracking matte is to prevent tracking algorithms from using unreliable, irrelevant, or non-rigid tracking points. For example, in a scene where an actor walks in front of a background, the tracking artist will want to use only the background to track the camera through the scene, knowing that motion of the actor will ...
Motion tracking may refer to: Motion capture , the process of recording the movement of objects or people Match moving , a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the objects in the shot
By acting segmentation among moving objects and stationary area or region, [3] the moving objects' motion can be tracked and thus analyzed later. To achieve this, consider a video is a structure built upon single frames, moving object detection is to find the foreground moving target(s), either in each video frame or only when the moving target ...
The Razer Hydra, a motion controller for PC, tracks position and rotation of two wired nunchucks, providing six degrees of freedom on each hand. The SpaceOrb 360 is a 6DOF computer input device released in 1996 originally manufactured and sold by the SpaceTec IMC company (first bought by Labtec , which itself was later bought by Logitech ).
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Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.