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The color clock, or color timer, is a part of the video circuitry of computer graphics hardware that works with analog color television systems. The clock is timed to match the timing of the color standard it works with, typically NTSC or PAL, ensuring that the data being read from the computer memory to create the image on-screen is in sync with the display. [1]
Maarten Baas's Schiphol Clock. Real Time is an art installation series by Dutch designer Maarten Baas. It consists of works in which people manually create and erase the hands on a clock each minute. Portions of the time depiction are completed using CGI after the motions of the painter are filmed separately and repeated to complete the 24 hours.
Color clock; Color gradient; Color histogram; Color management; List of color palettes; Colour banding; Common Image Generator Interface; Comparison of color models in computer graphics; Computer Dreams; Computer Graphics International; Computer Graphics: Principles and Practice; Computers & Graphics; Cone tracing; Constriction of video ...
The simplest algorithm for generating a representation of the Mandelbrot set is known as the "escape time" algorithm. A repeating calculation is performed for each x, y point in the plot area and based on the behavior of that calculation, a color is chosen for that pixel.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Initially, Color QuickDraw was only capable of operating with 1, 2, 4 and 8-bit video cards, which were all that was available at the time. Soon after however, 24-bit video cards appeared (so-called true color), and QuickDraw was updated again to support up to 32 bits per pixel (in reality, 24 bits, with 8 unused) of color data ("32-Bit ...
160 × 100 in 16 colors, chosen from a 16-color palette, utilizing a specific configuration of the 80 × 25 text This used 4 bits per pixel, with a total memory use of (160 * 100 * 4) / 8 = 8 kilobytes. 320 × 200 in 4 colors, chosen from 3 fixed palettes, with high- and low-intensity variants, with color 1 chosen from a 16-color palette.
The color that was drawn if the bit was a 1 or a 0 was selected from a pre-defined palette of up to 128 colors (see below) and held in other registers. The TIA also supported five separate graphics objects consisting of: Two 8-pixel horizontal lines which make up the 'sprites' Player 1 and Player 2. These are single color, can be stretched by a ...