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Tessellations of euclidean and hyperbolic space may also be considered regular polytopes. Note that an 'n'-dimensional polytope actually tessellates a space of one dimension less. For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere.
A solid figure is the region of 3D space bounded by a two-dimensional closed surface; for example, a solid ball consists of a sphere and its interior. Solid geometry deals with the measurements of volumes of various solids, including pyramids , prisms (and other polyhedrons ), cubes , cylinders , cones (and truncated cones ).
In geometry, a Platonic solid is a convex, regular polyhedron in three-dimensional Euclidean space.Being a regular polyhedron means that the faces are congruent (identical in shape and size) regular polygons (all angles congruent and all edges congruent), and the same number of faces meet at each vertex.
It is also the symmetry of a pyritohedron, which is similar to the cube described, with each rectangle replaced by a pentagon with one symmetry axis and 4 equal sides and 1 different side (the one corresponding to the line segment dividing the cube's face); i.e., the cube's faces bulge out at the dividing line and become narrower there. It is a ...
Boundary representation is essentially a local representation connecting faces, edges and vertices. An extension of this was to group sub-elements of the shape into logical units called geometric features, or simply features. Pioneering work was done by Kyprianou in Cambridge also using the BUILD system and continued and extended by Jared and ...
Great circles in many ways play the same logical role in spherical geometry as lines in Euclidean geometry, e.g., as the sides of (spherical) triangles. This is more than an analogy; spherical and plane geometry and others can all be unified under the umbrella of geometry built from distance measurement , where "lines" are defined to mean ...
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .
Special cases are right triangles (p q 2). Uniform solutions are constructed by a single generator point with 7 positions within the fundamental triangle, the 3 corners, along the 3 edges, and the triangle interior. All vertices exist at the generator, or a reflected copy of it. Edges exist between a generator point and its image across a mirror.
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