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The Dark Urge is a character from the 2023 role-playing video game Baldur's Gate 3 by Larian Studios, a title set in the Forgotten Realms universe of Dungeons & Dragons.First introduced at the conclusion of tie-in community-based browser game Blood in Baldur's Gate, the character was designated as an "Origin" character that the player can select to play through the game from their perspective.
Baldur's Gate 3 is a role-playing video game with single-player and cooperative multiplayer elements. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story.
Daisuke Ishiwatari has cited Kazushi Hagiwara's manga Bastard!!, and the fighting game Street Fighter II as influence to the Guilty Gear series. [1] [2] However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way."
In Publishers Weekly's "Best-selling Books Week Ending 9/21/19", Baldur's Gate: Descent into Avernus was #5 in "Hardcover Nonfiction" [10] and sold 12,731 units. [11] Kunzelman, for Paste, wrote that the book "is, in a word, good" and that the book does well both when stripped down to parts and when it is a contained narrative. Kunzelman ...
Nick Fury (4 C, 9 P) Pages in category "Fictional eyepatch wearers" The following 30 pages are in this category, out of 30 total.
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This can transpose to the Classical Variation of the French Defence after 4.e5 Nfd7 5.f4 e6 6.Nf3, to the Tarrasch Variation of the French Defence after 4.e5 Nfd7 5.f4 e6 6.c3 c5 7.Nd2 Nc6 8.Ndf3, or even to the Blackmar–Diemer Gambit with an extra tempo for White after 4.Nc3 dxe4 5.Bg5 exf3 6.Nxf3.
Eye patching is used in the orthoptic management [2] of children at risk of lazy eye (), especially strabismic or anisometropic [3] amblyopia. These conditions can cause visual suppression of areas of the dissimilar images [4] by the brain such as to avoid diplopia, resulting in a loss of visual acuity in the suppressed eye and in extreme cases in blindness in an otherwise functional eye.