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  2. Doom 64 - Wikipedia

    en.wikipedia.org/wiki/Doom_64

    Doom 64 has garnered a cult following, with multiple fan-made PC source ports compatible with PC WAD files. Most prominently, Doom 64 TC (2003) is a massive collaborative PC fan port led by Samuel Vilarreal to add numerous enemy variants and levels; and Doom 64 EX (2008) is a source port to re-create the original experience made by Vilarreal ...

  3. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales. Another factor in the popularity of modding Doom was the increasing popularity of the Internet, which allowed modding communities to ...

  4. John Carmack - Wikipedia

    en.wikipedia.org/wiki/John_Carmack

    John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.

  5. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  6. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  7. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  8. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.

  9. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    The PC version of the engine is based on Vulkan API and OpenGL API. John Carmack started talking about his vision regarding the engine that would succeed id Tech 5 several years before the latter debuted in Rage , but following his departure from id Software in 2014, Tiago Sousa was hired to replace him as the lead renderer programmer at the ...