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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image occurs at points where rays actually converge, whereas a virtual image occurs at points that rays appear to be diverging from. Real images can be produced by concave mirrors and converging lenses, only if the object is placed further away from the mirror/lens than the focal point, and this real image is inverted. As the object ...

  3. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    A plane mirror forms a virtual image positioned behind the mirror. Although the rays of light seem to come from behind the mirror, light from the source only exists in front of the mirror. The image in a plane mirror is not magnified (that is, the image is the same size as the object) and appears to be as far behind the mirror as the object is ...

  4. Curved mirror - Wikipedia

    en.wikipedia.org/wiki/Curved_mirror

    Convex mirror lets motorists see around a corner. Detail of the convex mirror in the Arnolfini Portrait. The passenger-side mirror on a car is typically a convex mirror. In some countries, these are labeled with the safety warning "Objects in mirror are closer than they appear", to warn the driver of the convex mirror's distorting effects on distance perception.

  5. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    Since the entrance pupil and exit pupil are images of the aperture stop, for a real image pupil, the lateral distance of the marginal ray from the optical axis at the pupil location defines the pupil size. For a virtual image pupil, an extended line, forward along the marginal ray before the first optical element or backward along the marginal ...

  6. Radius of curvature (optics) - Wikipedia

    en.wikipedia.org/wiki/Radius_of_curvature_(optics)

    A spherical lens or mirror surface has a center of curvature located either along or decentered from the system local optical axis. The vertex of the lens surface is located on the local optical axis. The distance from the vertex to the center of curvature is the radius of curvature of the surface. [1] [unreliable source?] [2]

  7. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Similarly to curved mirrors, thin lenses follow a simple equation that determines the location of the images given a particular focal length and object distance (): + = where is the distance associated with the image and is considered by convention to be negative if on the same side of the lens as the object and positive if on the opposite side ...

  8. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Mandelbulb 3D is free software for creating 3D images featuring many effects found in 3D rendering environments. [29] Incendia is a 3D fractal program that uses Iterated Function Systems (IFS) for fractal generation. [30] Visions of Chaos, Boxplorer and Fragmentarium also render 3D images. The open source GnoFract 4D is available. [31]

  9. Sagitta (optics) - Wikipedia

    en.wikipedia.org/wiki/Sagitta_(optics)

    Deep blue ray refers the radius of curvature and the red line segment is the sagitta of the curve (black).. In optics and especially telescope making, sagitta or sag is a measure of the glass removed to yield an optical curve.