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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Dungeon Hack is a great way to kill an hour or 12. Elegant in its simplicity, Dungeon Hack is worth your money if you enjoy fantasy, are tired of 200-hour adventures and hack-and-slay is your style." [11] Dungeon Hack won Computer Game Review's "Most Replay Value of 1994" award.
Unlimited Adventures is a construction kit for computer role-playing games, and drew its content from the prior Gold Box engine games, [3] with improved graphics. SSI's contract with TSR, Inc. required the former to stop using the Gold Box engine, so the company released its development tools.
.hack//AI buster, a novel released under Project .hack, in 2002. It tells the story of Albireo and a prototype of the ultimate AI, Lycoris, and of how Orca and Balmung defeated "The One Sin" and became the Descendants of Fianna..hack//AI buster 2, a collection of stories released under Project .hack
2D flat dungeon levels made of room "chunks". [26] Factorio: 2016 Wube Software: 2D terrain map generation. [27] [non-primary source needed] Fractal Block World: 2021 Dan Hathaway Recursive 3D landscapes made of cube blocks. [28] Islanders: 2019 Grizzly Games 3D terrain generation of islands. [29] Left 4 Dead 2: 2009 Valve
Pokémon Mystery Dungeon: Adventure Team; Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team; Pokémon Mystery Dungeon: Explorers of Sky; Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness; Pokémon Mystery Dungeon: Gates to Infinity; Pokémon Super Mystery Dungeon; Police Stories; The Polynomial: Space of the Music
The game is a top-down, isometric hack and slash dungeon crawler, similar to games in the Diablo franchise. [6] Players can collect treasure while in the dungeon that they can later use to upgrade the stats of the various playable characters, interact with other characters, and purchase goods from the game's ubiquitous item vendor; in this case ...
NetHack is a software derivative of Hack, which itself was inspired by Rogue. Hack was created by students Jay Fenlason, Kenny Woodland, Mike Thome, and Jonathan Payne at Lincoln-Sudbury Regional High School as part of a computer class, after seeing and playing Rogue at the University of California, Berkeley computer labs. [24]