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Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).
In geometry, many uniform tilings on sphere, euclidean plane, and hyperbolic plane can be made by Wythoff construction within a fundamental triangle, (p q r), defined by internal angles as π/p, π/q, and π/r. Special cases are right triangles (p q 2).
For example 4.8.8 means one square and two octagons on a vertex. These 11 uniform tilings have 32 different uniform colorings. A uniform coloring allows identical sided polygons at a vertex to be colored differently, while still maintaining vertex-uniformity and transformational congruence between vertices.
In hyperbolic geometry, a uniform hyperbolic tiling (or regular, quasiregular or semiregular hyperbolic tiling) is an edge-to-edge filling of the hyperbolic plane which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other).
For example: 3 6; 3 6; 3 4.6, tells us there are 3 vertices with 2 different vertex types, so this tiling would be classed as a ‘3-uniform (2-vertex types)’ tiling. Broken down, 3 6 ; 3 6 (both of different transitivity class), or (3 6 ) 2 , tells us that there are 2 vertices (denoted by the superscript 2), each with 6 equilateral 3-sided ...
In geometry, a uniform tiling is a tessellation of the plane by regular polygon faces with the restriction of being vertex-transitive. Uniform tilings can exist in both the Euclidean plane and hyperbolic plane. Uniform tilings are related to the finite uniform polyhedra; these can be considered uniform tilings of the sphere.
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Similar figures. In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other.More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection.
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