Search results
Results from the WOW.Com Content Network
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [24] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...
Popular platforms include Second Life, Slack, and Zoom, which are used for collaboration in education and remote work. [2] CVEs foster teamwork by simulating shared spaces for communication and resource sharing. Immersive Virtual Environments (IVEs): IVEs use VR headsets and motion tracking to create highly realistic environments. IVEs are ...
Virtual communities resemble real life communities in the sense that they both provide support, information, friendship and acceptance between strangers. [5] While in a virtual community space, users may be expected to feel a sense of belonging and a mutual attachment among the members that are in the space.
SciLands is an area within the virtual world Second Life dedicated to science and technology. [2] [3] The member organizations share the borders of their regions to create a larger virtual continent. Their goal is to foster conversations and ideas that might not have occurred if each region were separate.
Users can interact with the services in practical ways, such as walking around a virtual space. [3] Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4]
Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound, Text) Group blogs; TakingITGlobal (Youth - social networking for social good)
nDreams' next project for Home was a personal space called "The Pirate Galleon Apartment" which also released in 2009. This was the European Home's first personal space to have a mini-game with prizes. [13] In 2010, nDreams released another personal space called "Musicality". [14] In this space users could play a multiplayer music game. [15]