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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  3. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [24] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...

  4. Virtual environment - Wikipedia

    en.wikipedia.org/wiki/Virtual_environment

    Popular platforms include Second Life, Slack, and Zoom, which are used for collaboration in education and remote work. [2] CVEs foster teamwork by simulating shared spaces for communication and resource sharing. Immersive Virtual Environments (IVEs): IVEs use VR headsets and motion tracking to create highly realistic environments. IVEs are ...

  5. Virtual community - Wikipedia

    en.wikipedia.org/wiki/Virtual_community

    Virtual communities resemble real life communities in the sense that they both provide support, information, friendship and acceptance between strangers. [5] While in a virtual community space, users may be expected to feel a sense of belonging and a mutual attachment among the members that are in the space.

  6. SciLands - Wikipedia

    en.wikipedia.org/wiki/SciLands

    SciLands is an area within the virtual world Second Life dedicated to science and technology. [2] [3] The member organizations share the borders of their regions to create a larger virtual continent. Their goal is to foster conversations and ideas that might not have occurred if each region were separate.

  7. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Users can interact with the services in practical ways, such as walking around a virtual space. [3] Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4]

  8. List of virtual communities - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_communities

    Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound, Text) Group blogs; TakingITGlobal (Youth - social networking for social good)

  9. nDreams - Wikipedia

    en.wikipedia.org/wiki/NDreams

    nDreams' next project for Home was a personal space called "The Pirate Galleon Apartment" which also released in 2009. This was the European Home's first personal space to have a mini-game with prizes. [13] In 2010, nDreams released another personal space called "Musicality". [14] In this space users could play a multiplayer music game. [15]