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Power Factory Featuring C+C Music Factory is a 1993 video game developed by Digital Pictures and published by Sony Imagesoft for the Sega CD.The game puts the player in control of editing the music videos for dance-pop group C+C Music Factory on 3 different songs: "Gonna Make You Sweat," "Things That Make You Go Hmmm..." and "Here We Go Let's Rock & Roll.", and takes place in a fictional ...
These albums contain various songs from the game series. Some have specific themes like concentrating only to rock or electronic genre. Portable Legacy and Portable Retro are essentially DJMax Portable original soundtrack repackaged into two separate albums which contain songs from both "L" and "R" in-game discs of DJMax Portable.
Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
Make My Video is a series of four video games by Digital Pictures in 1992 for the Sega CD. These included series by INXS , Kris Kross , C+C Music Factory , and Marky Mark and the Funky Bunch . The games featured three songs from the respective musical groups, and the player edited pre-made clips to make a new music video.
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Individual songs are usually priced at either US$1.99/€1.49/£0.99, or US$1.00/€0.75/£0.59, with a few exceptions priced at £1.19 or £1.49/€1.99; [16] all are available for download through PlayStation Network, Xbox Live and the Wii's online service unless otherwise noted on the list below.
Prices for Rock Band Networks songs were set by the parties involved with authoring and submitting the song, and could be set at either 80, 160 or 240 Microsoft Points ($1, 2, or 3, respectively.) [1] The artist retained 30% of this cost, with the remaining 70% of each sale split between Harmonix and Microsoft (although the exact ratios of that distribution are unknown).