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  2. Xbox One Kinect can map your face to in-game models - AOL

    www.aol.com/2013/07/22/xbox-one-kinect-can-map...

    Microsoft's new Kinect peripheral will allow you to map your face to in-game models on the Xbox One, according to a demonstration shown off at Comic-Con this past weekend. During "The Future of ...

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Clicking any tile on the central axis of the board where (x, y) = (tileMapWidth / 2, y), will produce the same tile value for both world-x and world-y which in this example is 3 (0 indexed). Selecting the tile that lies one position on the right on the virtual grid, actually moves one tile less on the world-y and one tile more on the world-x.

  4. Xbox One - Wikipedia

    en.wikipedia.org/wiki/Xbox_One

    The Xbox One is a home video game console developed by Microsoft.Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series.It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014.

  5. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  6. Umurangi Generation - Wikipedia

    en.wikipedia.org/wiki/Umurangi_Generation

    A DLC titled Umurangi Generation Macro was released on 7 November 2020. It adds four new levels and new camera systems, such as shutter speed, apertures and ISO adjustments, as well as a selfie camera and an attachment stylized after the Game Boy Camera that produces low resolution photos.

  7. Flange focal distance - Wikipedia

    en.wikipedia.org/wiki/Flange_focal_distance

    Diagram illustrating the flange focal length of an SLR–type and a mirrorless–type camera. For an interchangeable lens camera, the flange focal distance (FFD) (also known as the flange-to-film distance, flange focal depth, flange back distance (FBD), flange focal length (FFL), back focus [1] or register, depending on the usage and source) of a lens mount system is the distance from the ...

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.