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Point Man fires the minigun, one of the new weapons introduced in the game. F.E.A.R. Extraction Point is a first-person shooter with gameplay very similar to the original F.E.A.R. [5] [6] [7] As in the original, the player's arsenal includes handguns (which the player can dual wield), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and ...
In March 2007, F.E.A.R. Gold Edition was released on PC, containing all the content from the Director's Edition, plus the Extraction Point expansion pack. In November, F.E.A.R. Platinum Collection was released, containing all the content from the Gold Edition plus the Perseus Mandate expansion pack.
F.E.A.R. Perseus Mandate is a first-person shooter with gameplay very similar to the original F.E.A.R. and the first expansion pack, F.E.A.R. Extraction Point. [4] [5] [6] As in both of those games, the player's arsenal includes handguns (which the player can dual wield), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and particle beam.
Point Man uses reflex time in the PC version of the game. Note the visual distortions representing the bullet trails. A prominent gameplay element in F.E.A.R. is " reflex time "; an ability which slows down the game world while still allowing the player to aim and react at normal speeds.
F.E.A.R. Extraction Point was named “Best Expansion Pack of 2006” by PC Gamer. [2] TimeGate Studios further propelled the F.E.A.R. series on the PC with the release of F.E.A.R. Perseus Mandate in November 2007. The company released F.E.A.R. Files, a combination of both expansion packs, for the Xbox 360 in November 2007 as well. [2]
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